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Schedule

Single Player Tips

Unlock New End Movie:
Beat the game on the Legendary setting to unlock a longer, different final movie.

Cool trick to try:
Drop a grenade on the floor, wait a second then drop a granade on the floor near the first one. Depending on where you drop the second grenade it will go flying and explode. Its like a second rocket launcher if you don't have rockets.

Rebirth Trick:
When playing Co-op campaign mode, keep one player back at the entrance, and let the other go and fight. If the fighter dies he will be ''reborn'' back where the camping player is.

Hidden Music easter egg
Near the end of the 5th level (Assault on the Control Room), snag a Banshee in the open area and head up to the Control Center. There are three ledges that bracket the central pillar in front of the door; you want the middle one. You can land your Banshee parallel to the walkway, facing the left (with respect to the door), and hop out the back. Be careful - if you're not perfectly straight, you'll hop out to your death. Walk to the right end of the ledge... and stand still. You should hear this soft, sorrowful music playing. Just so you know, the name of this masterpiece is called The Siege of Madrigal, and it can be found in Bungie's earlier game, Myth. It was written by Marty O'Donnell from Total Audio.

New Enemies:
Beat any level on Legendary and you will get new enemies.

Plasma Grenade
If you are going to use a plasma grenade, throw it on to the alien where it sticks onto them to make sure it kills them.

Dropping aliens on the dropship:
When a dropship unloads aliens, the next dropship will hover in the air. If you take your sniper rifle and zoom in on the sides where the dropship doors open, the aimer will turn red. Fire once or twice and the alien will fall to the ground.

Faster Reloading:
To reload most Weapons faster, press X, then shortly after press B to melee.
Note - For the shotgun this will cause you to stop reloading all together!!!

Get out of my seat!
If you want to get on the back of a warthog to make some fun and you see that somebody is in that seat just hit the x button and he will go out cause you are the master chief! (its the same on the passenger side)

Best Anti-Flood Weapon
The combat shotgun is the best weapon when you fight the flood. It'll take them dow in 1 or 2 shots. Forget the assault rifle or the plasma weapons, the shotgun is the way to go.

Flash Flood
When you encounter the race known as the Flood, turn your flashlight on and point it at them. The large one will stop running and jumping so that they are easier to shoot. But, if you raise your gun to reload, turn away from them or take the light off of them in any way, they will resume running around and try to kill you again. Although the creatures infected by the flood stand still when you point the flashlight at them, they may still shoot if they have a gun, so kill them quickly.

Left Wide Open
If you're looking to to knock out the round shield wielded by the mid-sized aliens, then grab one of their weapons and hold the fire button down for a shot to charge. Now let it rip! It will permanently disable the bastard's shield, leaving him completely wide open.

Get a Banshee Early:
In the Assault on the Control Room level, get a rocket launcher and a sniper rifle from the area near the flipped Warthog where your men are fighting. Once you get to the Scorpion Tank, take it through the cave. After the cave there will be a small hill. Destroy the Wraith Tank from the top of the hill, and destroy any enemies you can without leaving the hill. Next, get out of the tank and turn around to your right. From here, if you look up you should see a platform with a blinking light. Also: if you pass the little pond where the wraith tank was, an elite guard will jump in your Banshee, and it'll be lost. If you get on top of the platform, use a sniper rifle to aim directely at the banshee through the hanger. Take a rocket launcher without moving the controls and shoot the rocket, which should flip the banshee. When you know its flipped run to it. Now go to the hangar, kill the elite, and claim your Banshee! THX TO HALO PLAYER RHEAN BRUGGENKAMP!

Eternal Slumber
If you walk into a room and you notice that the Aliens are sleeping do not shoot at them!!! Instead go into 'sneak mode.' In this mode, pistol whipping a sleeping enemy will kill them instantly without waking their friends! THX TO HALO PLAYER RHEAN BRUGGENKAMP!

Hunter Instant Kill
You know hunters? Those big ugly blue dudes? Well now its time you got the upperhand when you have a sniper rifle, snipe them in the back at the orange spot(From a safe distance of course) and they will intantly fall, and yes it works on legendary.

Don't Shoot!
When there are many Covenant in the guns turrets you should not shoot them with the sniper rifle because if you do that and another covenant sees him die they will look for you in the area you are in. Instead, snipe everyone who is not in the guns and throw plasma grenades head on at the covenant stationary guns!! I don know if this is a great idea but it looks funny when u blow up the stationary guns and send them flying through the air!!

Hunter Instant Kill
When you walk up behind a Eilet when he's not looking, you hit him in the back and it will die instantly.

Hunter Instant Kill (again)
When you have a pistol or a sniper rifle, you can zoom in on those BIG blue hunters right in the stomach you can see a little red spot. When you shot, it will instantly die. This works on any difficulty that you pick.

Plasma Grenade
In case anyone is wondering, you can remove plasma grenades by repeatedly meleeing as soon as it makes contact with you. Master Chief will eventually throw it off.

Cool Trick To Try
On co/op mode, on the level where in the beginning it says"I would have been your daddy," (assault against the control room) let one person get of of the dropship but have the other stay on by immediately pressing (x) when you get off the dropship. This will let you stay in the dropship as it is flying away and you can see the whole sevel and how you got there, after a little bit you will fall out of the dropship and fall down into nowhere, and shortly after you will respawn next to your partner.

Assault On The Control Room Tip
On the level assault on the control room as you enter the core of HALO you should get a cut-scene where Master Chief looks down the main shaft. The most obvious thing to do would be go backwards and slowly go down to the bottom level. But where the cut-scene ends turn left and look down. There are a few levels of platforms. Jump off where you are standing and onto the bottom platform (dont worry, you wont get hurt). You will then find your self at the control room where you can open the security door. Then battle you way up to the top. You will have extra convent to fight as you didnt kill them on the way down so be prepared!

Detector
Just so everyone know this on some levels that have covert-ops grunts (the little black aliens) they can see you while your invisible, so watch out!!!

Assault On The Control Room Tip
To beat MOST of the level assault on the control room you have to play with two players. you will have to fight enemies in the first room but thats it. when u get to the first bridge turn left and jump of the bridge staying close to the wall. youll land on a smaller ledge below. turn around and follow the ledge down to where it becomes flat and theres an incline in front of u that u cant get up. now kill ur friend and jump off the ledge as far as u can staying close to the wall. you will land on a snow hill about half way down and if u did it right ur friend will respawn on that hill but u will die. u will then respawn and both of you will be on the snow ledge. now follow the ledge around to where the rocks are below you and just step off the side and ull land on the rocks below...hurt but not dead. u can then finish the level with no enemies in it.

If you press the Y button at the player select screen you create a new person, so you can have as many profiles as you want. (So basically, even though it only appears like you can make just three profiles, you can make many more. This is helpful if you are having friends over or hosting a network game.)

This is something cool to try, after you get the pistol(Level 1) go back and shoot Captain Keyes. You will see what happens next.

If you would really like to understand the game better, read the prequel to the game. Halo: The Fall of Reach. Its a good book and it explains a lot of things.

On the first level just before you enter the bridge and the soldier is telling you that captian Keyes is waiting for you, look to your left and look at the bulletin board for some amusing messages.

If you attach a plasma grenade directly onto a marines back, he will run around in circles trying to get it off.

If you beat the game on legendary, you get a new ending.....of an alien and a human fighting hand to hand, but stop and HUG because they both know there going to die when halo explodes.

Although it doesn't effect gameplay much, this is always fun for cooperative campaign mode. When there's no baddies around, take a few minutes to kill each other. When you are done, find a grenade and drop it on the center of the pile of bodies. Few things are more entertaining than forty spartan II's flying trough the air.

Get some plasma grenades and go to a place with no ceiling. Look down at the ground about 20 ft. in front of you (or get ready to run!). While looking at the same spot, throw two plasma grenades at the ground so that the second one hopefully sticks to the first one. If it works the first one should blow up, propelling the second one far up into the air before it blows up. This will look like a flare or a firecracker. You may be able to pile even more together in a multiplayer game with a friend but aiming at the exact same place might be a task.

On "The Silent Cartographer", you can get the Warthog past the tree that is blocking the path. This is right before the two Hunters, and right after you get the objective to disable the securtiy thing. Once all enemies are dead, get in the Warthog, and drive really fast up the left of the tree, slightly hitting the rock on the left. You will kind of jump in the air, and get past. It took me a couple times to do this.

In blood gulch, if you are playing any preset game type but iron CTF, and have a rocket launcher with 2 rockets at the ready, here's a fun thing to try: drive the warthog up against the walls of the bases, in front of one of the big gaps between the "teeth" that come up from the base for snipers to hide behind. Make surer there is just a little less space between the front of the warthog and the wall of the base than the height of the wall. Now, go a few "feet" behind the warthog, out of harms way, and fire a rocket at the back, near the tires. If you hit it right, it will fly up into the air. Quickly shoot it again with another rocket when its in midair above the height of the base walls, if timed and positioned just right, the warthog will land on the base roof. You can drive it around up there and HELLO! Infinite ammo to take out people aproaching the base! Useful in CTF, but not iron CTF as it has tanks, which cant be launched onto the roof, as far as I know. You can position it wherever you want on the base roof, but be careful not to fall into the hole in the middle! I have sucessfuly got BOTH warthogs on one roof, and done likewise with FOUR ghosts, which can only be enabled by creating a custom game type. Only I got the banshees up by simply getting just the right angle and squeezing my way up the ramp. For some reason it only worked on one side of the red base, maybe its the ground, I dunno.

On "Assault on the Control Room" steal a Banshee in the big open area after the subtitle "If I had a superweapon..." Look towards the big pyramid thing. You see those three big ledges? Go up to the second one, and position the Banshee so you can jump out safely onto the ledge. Go to the very right, and stand on the edge. Some piano music will start playing.

On "The Maw", after you get the Warthog, and after the failed encounter with Foe Hammer, get into the circular type big tunnel. After you get to kind of hot plate area, take the next right into a small tunnel. Get out of the Warthog. Take another right into another tunnel. There are a bunch of dead Flood, and a Spec- Op Grunt at the end, who says something like "I'm going to get a big, grunty, thirst."

Assuming you did the Warthog trick in level 4, "The Silent Cartographer": You can drive the warthog down the small cliff without taking damage after the security system is shut off.

I was able to go through the large doors ('Assalt on the Control Room' and 'I Would have been your Daddy' episodes) without opening them via the door control panel but you need the Banshee to do it: Back the Banshee up against the closed door and then press the button to get out of the vehicle, this step push's your character through the locked door. When I did this all the monsters stood perfectly still. It really freeked me out lol...I walked behind them and was able to kill about 30 of them with a blow to the head. Some grunts were active but the main body of the aliens were just standing there. Walking around them was delightful, getting in there face and then slamming them was a kick. I tried this on all inaccessable doors as well(with the red lights on) and I got thru but the rooms were eerie. No lighting affects, no monsters just a pale blue- gray shodowless environment. This must be the place where the monsters really live. Once you enter the rooms this way....there's no way out except to die.

I recently noticed that when I link my xbox to another to have a linked play party, the xboxs have names above their symbols in the pre- game stat page. I unfourtunatly was stuck with the cheesy name "killer" and wondered if it was possible to change it. After scouring the options of both the game and the system, I gave up and called the xbox hint line. When I explained my delima to the rep, he said that there was no way "that microsoft supported", to do this, however, he let me in on a little tip. If one aquires a copy of the game "Dead or Alive 3" there is a challenge mode where you fight multiple enemies with your one character. When you beat this mode, the game will ask you to enter a record name. Whatever name you enter at this point will forever become the title your xbox holds for linked play. This will only work once, so the man on the hintline said, so make sure your name is one you want for the rest of your xbox's life.

Using patience, you can navigate the Warthog, or the much more preferred Ghost through several of the buildings in the Assault on the Control Room level. The trick is to jump off of the Ghost when next to a door, which will then open; then just jump back on the Ghost. The Ghost will not take damage from scraping along walls, so don't worry about that. However, if you manage to get a Ghost all the way to one of the large elevator tubes, which I have :), when you activate the lift, the Ghost (and you if you jump back on it) will fall THROUGH the platform and land neatly at the bottom of the chasm...forcing you to "Revert to Saved."

On the Halo level, when you get to the Warthog drive on the outer rim of the canyon/cave, when you get to a real high point drive fast as you can towads th edge, right before you go off, turn sideways you will end up doing a 360 on the warthog with out nosediving. Or have a little fun by diving out of the wart hog the watching your gunman and passenger plumet to their death. Sorry though sometimes they wont die, and it also takes a couple tries.

The secret Grunt in The Maw says a line that Bungie wasn't going to use, but they did for the fun of it. What he actually says is. "Uhh. Good thing that food nibble's waitin' for me at the starship cause man, coo, have I worked up a big grunty thirst."

Dont Go Climbing Waterfalls: You choose the 2nd level "halo" in solo or co - op. You go to the first tower/building that emits blue plasma bursts and where you meet the first marines in the level. Once you have cleared out all of the enemies, Foe Hammer will come and drop off a warthog. Get into the warthog and drive over to the right of the buildings where there is a big cliff/wall, some parts rock, some parts grass. Go to the very left of the grass part, where the grass will meet rock on it's left. Start up the steep hill. At first you will have plenty of speed and gain quite a bit of ground but eventually it will look like you have stopped, keep holding forward though (or use your "macro" button on your mad catz controller) and you will still be climbing up very slowly. With patience you will reach the top of the cliff/level. You will find that once you drive in a certain spot to far to your right or to high you will freeze and can only aim but not move. It's been discovered that you will freeze when the building on the horizon to your left emits a blue plasma beam. With this in mind you can get farther/jump from cliff to cliff by timing yourself in- between the blue plasma bursts and make it above the waterfall.

Above the Silent Cartographer: Choose the Silent Cartographer level in solo or co-op Storm up the beach and kill all the enemies so that Foe Hammer will drop off a warthog. Get in the warthog and go directly to the spot where you go up a path (that is blocked by a tree) that leads to 2 hunters. Force your warthog past the tree by having a lot of speed and going in-between the left wall and the tree. Drive up the path until you come upon one of the last rocks before you go out in the open where the hunters are. It's a fairly big rock and slants upwards. Park your warthog in-between the wall on the left and the rock. Get out of your warthog and then jump onto the big rock. From there you jump onto the gun of your warthog and face the left wall (the one your warthog is up against). If you look straight and a bit to your left you can see there is a slope and it's flat enough to land on, so you get as close as you can while staying on the gun and then you jump to that ledge (using the duck/jump trick helps) and you are on top of Silent Cartographer. To get a warthog up there, simply get a warthog and park it in the same place, take out a rocket launcher, strategically place a few human grenades under it and when it blows up shoot it in the right direction to get it on top of the cliff. Then get another warthog (there are three in the level) and bring it back and use jumping on the rock/gun/ledge trick to get your self up.

Below the Silent Cartographer:
Select the Silent Cartographer and you must be on co- op.

1: Go to the place where you unlock the security system.

2: Keep going forward and you will be on an edge and you can see down where there are a whole bunch of for shaped platforms jutting out of the wall ahead of you.

3: One person goes and gets the over shield outside of the cavern (when you go outside there are 3 of them by a purple thing).

4: The person with the over shield FALLS (NOT JUMPS) down onto the first fork shaped platform and before they land they hit duck (not too early, not too late) and they should be alive.

5: The other person just kills them self/jumps off so they respawn on the same platform as the other player.

6: Go up towards the wall that the platform is connected to and if you look down and to the right of the platform you can see where there is a light and another TINY platform along the wall.

7: One person jumps down to this little platform while hugging the wall and using the duck technique (should lose all shield and 3 health bars).

8: The other player kills himself and respawns with the player.

9: Now jump from this little platform to the next fork shaped platform, using the wall hugging and ducking technique (should only lose shield, person with full life who respawned should do this).

10: Now just keep going down, little platform, to fork platform, etc, etc.

11: At the last fork platform go to the very edge of it/middle of pit and fall down on to the BIG platform below it using duck technique.

12: You are as low as you can go on this VERY big platform and if you jump off and watch yourself die you can make out the very bottom of the pit... but you can't get down, or at least I don't think, but I will keep trying.

If you can get a warthog down there using a similar method you can get it to the very bottom of the chasm.

Getting freaky ON TOP of Keyes: You must select the co-op option for this trick to be possible. Then you select the level Keyes (level 9). Go through the level like normal, fall out of the ship; continue on through the outdoor rooms (setting it on 'easy' makes it easier (duh)). When you come to the second last outdoor room (the room BEFORE the one with the teleporter) you will notice a pool of water and a rock in it. Both you and your partner jump onto the rock. One of you ducks, the other jumps on his head, then jumps straight up (so that the ducking partner will no longer be ducking, but you will still be on top of him). You will notice a ledge (easy to notice because there are flood on it shooting you) a bit to your right on the cliff. The partner on top (make sure you have 4 plasma grenades) looks down and throws a grenade on top of his partner's head and then he must time his jump towards the ledge at the exact moment when the plasma grenade explodes (roughly 3 seconds after being laid). If timed/done correctly you will make it to the ledge. The partner on the ground kills himself and spawns on the ledge with his partner. If you look to the left of the ledge/ahead you will see a higher ledge. Go to the edge of the ledge you are currently on and then do the same jump+duck+jump+grenade+jump technique to get onto the next ledge. Then your partner kills himself and spawns again up on the second ledge with you. You then do the same jump+duck+jump+grenade+jump technique again and with the right timing, some practice and a bit of luck you will be on the top of the level.

Over the Gap: Choose solo or co- op and then go to level 9 (Keyes). Go through the ship part normally, right up to the part where you are meant to fall down into the swamp. Use a simple grenade jump (throw a grenade on the ground below you and jump towards the other side of the hole/gap) and with the right timing you can clear the gap and make it safely to the other side. On the other side you can explore and even make it up to the top level using more grenade jumps.

Halo's Underbelly: In solo missions select Halo as your level. Go through the level normally but stop in the part of the big underground room, right after you cross the light/hologram bridge. Now look to your left and you will see a ramp with a glass surface. Go off the ramp at full speed while doing a 360. You will land on the wall that slowly ramped down then you can just drive down to the bottom of the cliff/cavern. (Takes a lot of time/effort to land on the wall perfectly).

Turret Glitch: To do this trick just pick any level with a turret in it and you can choose co- op or solo. Find a turret and make sure there is an enemy in it (preferably a grunt) and make sure there are no enemies around to shoot or annoy you. Go right up to the turret and it will not be able to shoot you, now keep pushing up against the turret and the gunner will try and move the gun and lots of the time it will push you away, but keep circling around the turret. Eventually the gun will turn and you will go under it and you will fall through the ground, out of the level and to your death.

The Truth About "Truth and Reconciliation": Select the level Truth and Reconciliation and select co- op. Go through the level normally until you come to the second BIG room. Coming from the path the place you will need to go is in the bottom right- hand corner of this room. There is a turret there. You and your partner melee the turret towards the wall/edge of the cliff. You will notice that there are 3 branches going up the wall like steps. One person jumps on top of the turret and then the other person gets in it and aims the gun on a slant towards the first tree. The other partner walks up the gun and jumps onto the first tree (using the jump/duck technique helps). The person in the turret then jumps out and kills himself so that he can spawn with the person on the branch/tree. Once you are both up there, one of you ducks and the other jumps on top of his head, then jumps again straight up so that when you land on his head again he will no longer be ducking. From this position you jump onto the second branch (using the jump/duck technique helps). The person left on the 1st branch kills himself so he can spawn with the other person on the second branch. You then use the same human tower technique to get up to the 3rd and final branch, the person left on the second one kills himself so he can spawn on the 3rd one. You then use the human tower technique from the 3rd branch to get up on top of the level (using the duck technique helps). The other way you can get up is instead of using the human tower technique on the 3rd branch you throw a grenade at your feet and then jump up, with the right timing/positioning you can make it up there using this technique.

Promenade On the Control Room: This trick has also been called the "no enemy" and "vehicle galore" trick. You must choose co- op for this trick, and select the level "Assault On the Control Room". You go through the level normally until you come to the first outdoor bridge. When you come out the door on to the bridge look directly to your left, off of the bridge, you should be able to see a little black cliff. Jump down onto the cliff and if you duck right before you hit the ground it's possible to not lose any life. If you do lose some life, kill yourselves (one person at a time of course) so you will spawn with full life. Walk down to the right and there should be a slant and you will be on a skinny ledge, if you go to the edge of the ledge and look down you can see a white/snow ledge down a ways. One of you jump down and kill yourself, while this person is dead (fall about 1 second after death) the other person falls (NOT JUMPS) down, trying to hug the wall so you will lose speed the whole way down, and a bit before they hit the white ledge they duck (the whole time the other person should be dead). If the person falling was slow enough, and had good timing, then the person who was dead should spawn on the white ledge. Then the other person who died will also spawn on the white ledge. You both keep walking to the right as far as you can, hugging the wall, and eventually you will be forced to slide down. You should land on a rock (duck right before you hit the rock) and you should live. Now you may walk through the rest of the level and there will be no enemies and plenty of empty vehicles.

Assault Over the Control Room: This trick is also known as the "early banshee trick". Select solo or co- op and then pick the level Assault On the Control Room. Go through the level like you normally would until you come up to the room with the tank. Get the rocket launcher and sniper rifle from the downed pelican to the left of the room. Get in the tank and continue through the tunnel into the next room. Clear out the few ghosts that attack you and then go up onto the hill ahead of you. DO NOT GO PAST THE ICE POND IN THIS ROOM!!! When you have parked the tank on this hill get out and turn around completely and then look to your right way up on the cliff you should be able to see some lights and a platform. There is a banshee on this platform and an elite to drive it but he does not get in until you have passed the ice pond. Take out your sniper rifle and aim in the middle of the bottom of the platform. Now take out your rocket launcher without moving either of the joysticks. If done correctly (might take a few tries/aiming in different spots) the banshee will fly forward and off of the platform and all the way down to the ground. You may now drive or walk over and get in the banshee and fly through the rest of the level. You can also fly on top of the GIANT cliff that is in the middle of the room right after the underground cavern/bridge and there will be another banshee on top of it (1 v 1 banshee wars anyone?).

Hit 'X' To Enter Pelican: For this trick you have to be on co- op and choose the Assault On the Control Room level. This trick isn't too big. Just another secret that I found and thought was cool. To do this you first need to do the "no enemy trick" where you strategically jump down the side of the cliff off of the first outdoor bridge. You have to do it fairly fast and then quickly get down and on to the ground where the marines are waiting. If you make it down there fast enough you will see a pelican and it will come hover/land by you and you can run up to it and hit 'X' to enter it. The pelican will take off and fly you into the room with the tank in it and then it will land sideways like it was supposed to have crashed. When you get out there are 2 pelicans side by side looking like they've crashed.

Field Goal: You select the co- op option and choose the Assault On the Control Room level. Go through the level normally, make sure you take the tank and get to the part where there is a bid damn type building that blocks you from being able to get the tank into the next room (or does it?!). Then gather grenades the same way you would to prepare for a "warthog jump". Get a whole bunch of grenades in a pile (one person collects and then the other kills him) and park the tank over it. Throw one grenade to start a chain reaction and with the right combination/amount of grenades and the perfect parking job the tank will blow up and over the building and you can go into the next room and carry on your slaughter.

Peek A Boo: This trick is also known as the "hidden marine trick". Pick solo or co- op and then go to the swamp level 343 Guilty Spark. Right at the starting during the cut scene keep on hitting left trigger (or whatever you use on your controller to throw grenades). If you keep on hitting grenades you should stay in the pelican at the start. It will fly and then land on top of a cliff. You can get out by hitting 'X' and you will be on top of the level. You can see 2D trees and all kinds of neat stuff and if you keep walking you will find a marine who won't acknowledge you unless you shoot or melee him. If you keep on walking to the opening where you go underground you will see a battle between some marines and the covenant, but when you go on the cliff and jump down you can see that the "marines" are just floating assault rifles that drop eventually, you aren't supposed to be able to get here fast enough if you walk through the level normally so the creators hadn't planned on you seeing this.

MC Hamster: Select co- op and go to the Assault On the Control Room level. Right when the level starts, during the cut scene, keep on hitting 'X'. If done correctly you should stay in the pelican and it will start to descend. One of you jumps out and kills himself. When the pelican scratches against a spinning ring it will cause the dead player to spawn on the spinning ring. Then you can keep on running around it and jumping over the gaps and Master Chief will look just like a hamster running around in his wheel (MC Hamster bad pun of MC Hammer) Ahahha I had to =P.

1 Food Nipple To Go Please: This trick is also known as the "hidden grunt" trick. In the last half- moon/turning hallway in the level "The Maw" you can enter a little mini- hallway that the warthog just fits into. You keep on driving and turn to your left, it's a dead end but there is a special grunt there. He is a silver grunt and he says a funny quote something like "I can't wait to get back to the ship and have a food nipple because GEE I've worked up a BIG grunty thirst!!!". Then he will just stand there and do nothing, you can still kill him though.

The Final Float: To do this trick you must go to co- op and go to the level"Two Betrayals". Go through the level as you normally would. When you are finished blowing up the second power generator you continue on and you will come to the next chapter called "The Final Run" and an underground passage where there is an electric door that will open just enough so only humans can get in but not vehicles (or so bungie hoped). One player grabs a ghost and backs it up into the crack in the door. The next player get in a banshee and push/manoeuvre the ghost so it is sideways in the crack(might take some work) and now you can finish pushing it through with some melees or a grenade. Thanks goes to gems_enziguri@hotmail.com for submitting this trick.

The Covenant Tree: Choose either co- op or solo player and go to "Assault On the Control Room". I call this secret tree the "Covenant Tree" because like most covenant things it floats (Turret, Ghost, Wraith). Go to the room after you get the tank where there is an iced over pond, a wraith, several turrets, a passage to the underground passages and where there is an elevated part of ground above the passage. You need to get up to this elevated ground, you can either use the "early banshee" trick to fly up there, you can ramp a ghost off a tank, or you can simply climb up via the rocks to the right of the tunnel. Once you get up there, there will be a wraith and sometimes a turret. You don't have to kill the turret or the wraith but they can easily become annoying. Now simply look at the tree over towards the wall/cliff and there will be a tree that is missing it's first several feet and is not touching the ground. You can walk right through, under and in the tree.

Below the Maw: You have to be in co- op. When you first start off one of you walk out a bit so that cortana starts talking, then walk back to the little tunnel where you started. Look outside and down right after the checkpoint words appear. You will notice 2 sets of sentinels fly up right after the checkpoint (now you can revert to checkpoint whenever you mess up). 3- 5 secs before the first group of sentinels come one of the people jump down just for the sake of killing himself. Now right as the first sentinels come out the second person has to fall down and hit the front of the sentinel, not stay on but hit the front and it will throw you forward and you will maintain speed (You have to fall down RIGHT before it comes out so when you do actually hit it you will hit the front, before the sentinel actually starts to fly upward (just count out how long it takes from the checkpoint until the sentinels come out)). Now try and aim for the very top of the big slant/hill. If you land RIGHT at the perfect spot you will die and your partner will spawn down there ALIVE (once you get really good at it you can stay alive from the fall like me =P).

Enemy Freezing Bonanza: Select the level Two Betrayals and you must be on co- op to do this trick. Continue through the level normally until you come to the second generator. Have one partner stand in the hallway prior to the room right in front of the load/spawn point. The other partner goes and sets off the generator. As soon as the generator goes off, the player in the hallway steps over the spawn/load point. Over 5 flood will appear in the hallway and they will all be frozen. Enjoy.

The Black Wall: Go through Two Betrayals like normal, on co- op or on solo. Go to the last room possible, with the TONS of enemies and the two banshees; bring a ghost into this room. Go along the wall on the left and there will be a door. Get out to open the door get back in the ghost quickly and drive through. Now when you come to the next door face the wall with the door to your right and get speed and then strafe and hit 's' a bit before you come to the door, you will get out and then the ghost will push you through the door ("sidewinder sneak"). In the next hallway there is a black wall blocking your way.

No Betrayals: No enemies in 2 Betrayals: Go through the level Two Betrayals on co- op or solo like you normally would. After the room with the big pillar in the middle with banshees on top of it, and 2 hunters and 2 banshees on the ground, go down the tunnel that leads underground and there are rocket flood, get a ghost and fly past them and when you come to the big door DO NOT OPEN IT. Go up to it and make sure the door is facing your right, go back then strafe right towards the door and hit 'X' before you get up to it and the ghost will push you through and then you can continue through the level like normal. * WARNING * You can't beat the level like this because the banshees do not appear.

Secret Door Into the Control Room: This trick will let you skip the final cut scene and go into the control room in Assault On the Control Room. Go through the level like you normally would, you can be on co- op or solo. Bring a ghost to the last door that leads into the control room but DO NOT OPEN THE DOOR. Make sure the door is facing your right and then back up a ways and strafe right towards it and hit 'X' before you get up to it so you get out in front of the door and then the ghost keeps going and pushes you through ("sidewinder sneak"). You will be in the control room, but no cut scene.

Those Bloody Shields: Go up to any stationary shield on co-op or solo in any level. Go up to the shield and shoot it with any PLASMA weapon. The shield will bleed blue covenant blood. THE SHIELDS ARE ALIVE!!! I can see it now: "Halo 2: Attack of the stationary shields". They can't hurt you much but man do they have good defence tactics.

Rats Can Fly: Go into multi- player, make sure your health is set to 400%, shields, choose rockets as your weapons, and choose the Rat Race level. Go into the room with 4 pillars and if you look up at the top of the pillars there is a little ledge. Go up and put your back against one of the pillars, throw a human grenade at your feet and then jump and shoot a rocket right away while trying to aim for the ledge. You can get up onto the ledge and go hide behind the pillars.

Even Prisoners Can Feel Free: Go into multi- player, make sure your heath is set to 400%, shields, choose rockets as your weapons, and choose Prisoner as your level. Go to the 3rd floor on either side of the level and you will see a window that goes along the wall and up on the roof. The window is directly above the doorway. Throw a human grenade at your feet, jump right away and shoot a rocket at your feet and try and land on top of the doorway. Once on the doorway you use the same grenade/rocket jump to get onto the ledge of the window and stay up there.

TopWinder: Go into multi- player and choose Sidewinder as your level. There are a few different ways to get on top of Sidewinder.1: Get a tank from the blue base and stay along the wall to your right until you come upon a ramp that leads up to higher ground. Go up the ramp and turn to your right, right away and back into the dead end that you will see there. When you back up high enough and you get out the tank should stay on a slant. Go and get a ghost and come to the location where the tank is. Get a bit of speed and hit 'A' to lift your front a bit before you hit the tank (on a bit of an angle) and you should fly into the air and then on top.2: Turn on rockets, 400% health and shields. Go to the RED base and go to the very edge and throw a grenade at your feet then jump and shoot a rocket at the ground, once you get fairly high hold back and you will land on a ledge (keep holding back). Now do the same thing again and hold back and you will be on top of the level.

That's A Tight Squeeze: In Sidewinder you go through the underground tunnels at either base and you will come to a hallway that leads to the other base and there will be 3 pillars (as well as a shield/cloak). This hallway could get you to the other base VERY fast, but you can't through because of the 3 pillars, right? WRONG!!

1: Get a ghost and drive to the three pillars.

2: Point the ghost to the wall on the left.

3: Sidestep to the end of the hallway for speed.

4: Go sideways towards the pillars at full speed and right before you hit them hit 'X' to exit the ghost.

5: If timed right (you can't do it too early, or too late) and positioned right (the driver has to be aligned with an opening) you will squeeze through an opening.

6: If you want to get back on the other side you can walk up to the pillars and it will say, "Hit 'X' to enter ghost" and if you do hit 'X' you will squeeze through the pillars again and get in the ghost.

**This is a great/cheap way to play CTF**

How's The Weather Down There: You do this trick using the trick where you squeeze through the 3 pillars in sidewinder using a ghost. On the side that you are trying to squeeze through TO you place another ghost or warthog blocking the way. If you have angled that ghost right, when you try and do the trick you will either go UNDER one of the outer pillars and fall down to your death or do something very cool, you will go ON TOP of the middle pillar where there is a space. Your feet will be visible to other players but your body will be in the roof/wall. The only room(s) visible to you is/are the one(s) that your opponents are in. Your gun will stick out of the wall and you can shoot, you can't fall out unless you duck and walk forward/backward.

Go Towards the Light: Turn on rockets, 400% health and shields and go into the Sidewinder level. Go to the RED base and go to the very edge and throw a grenade at your feet then jump and shoot a rocket at the ground, once you get fairly high hold back and you will land on a ledge (keep holding back). Now do the same thing again and hold back and you will be on top of the level. Now you will see a thin pole with a red light on top of it. Fall down so that you are right up against/behind the pole. Now look down at the ground, jump and shoot a rocket and try your best to aim to land on top of the pole. It's not too hard to do and once you get on there it is VERY hard for you to be seen by other players.

Ghostly Sniper: Use the trick with the tank to ramp a ghost on top of the Sidewinder level. Now take the ghost over to the red base. Slowly strafe down the cliff and you will land on the edge of the sniper tower and then you quickly dart inside the base. You can also do the same thing with the warthog but it is much harder.

Duck, Duck, Duck, GOOSE: In Blood Gulch, go behind the blue base, the one that DOESN'T have the big hill behind it. Now go up to the right a bit, over where there is a ramp that leads to the tunnels on the side of the cliff. When you get to the ramp, look to your left and there is a little indent in the side of the cliff that you can go into and if you duck nobody can see you. Then it's just like hunting goose, you can pick people off with your sniper and they will start to get really frustrated. Watch out for ambushes because if you are caught with your sniper rifle in the hole you might have trouble getting out alive.

Sniper Rock: Sniper rock is a rock that is jutting out from the side of the cliff in the Blood Gulch level and there are a few ways to get up there.1: Get a ghost and to the left of "sniper rock" there is a slant in the rock wall. Climb up that slant and hit 'A' or 'jump' when you come to the end of it. Then you should get on to the rock wall to the upper- left of the slant and you will slowly climb up and you climb up and to your right a bit where like 4 rock walls meet in this one corner, you have to hit 'A' or 'jump' at the right time and make sure your ghost DOES NOT scratch against the rock wall and then if you get enough height you can keep strafing over to the right and you will be at sniper tower. Then if you just go backwards up the slant that is behind sniper tower you can keep going up slowly then turn a bit to your left and you will be on top of the level, although you HAVE to keep holding back. This method may take a lot of time to do it the first time but once you have done it, it's easy I can do it every time now.2: On the ground to the right of sniper rock there is some slanted rock and you park the tank on this and against the wall.Then a ghost comes up and ramps off the tank and the tank shoots it in mid- air and with the right combination of timing and height you can get it but method 1 is A LOT easier.

Out Of Site, Out Of Mind: In Blood Gulch get a ghost up to the "sniper rock". When up there and facing the middle of the level, start to back up a bit to your right and you will notice a slant that you can climb up, keep backing up that slant. Once you get to the top of the slant turn a bit to your left and then just keep holding back and you will be out of the level. You can keep backing up to get farther and farther away from the level. Once you get to the top you can turn your ghost slowly so that it faces to the right and then hit 'X' you will get out but instead of falling you will be pushing up against your ghost and now you can snipe, snipe and snipe some more without worry.

BloodsketBall: In the Blood Gulch level, set the weapons to rockets and infinite grenades, get 2 warthogs and take turns with a friend trying to use rockets and grenades to blow a warthog directly into the hole in the top of either of the Blood Gulch bases.

Who Needs A Moat?: This trick is the ultimate defence for your base in Blood Gulch. Back a tank up against either base in Blood Gulch. Now get a ghost, get some speed and ramp off the tank on to the top of the base. Now repeat with any other ghosts you can find. You can get the warthog up by using a combination of rockets and grenades. To get the tank up you back a warthog up into the base and use it as a ramp for the first tank and once you get as high as possible get someone in the other tank to push you from behind and you keep holding forward and you can get it up.

Hang 'Em VERRRYYY HIGH!: In multiplayer choose the level Hang 'Em High and set your life to 400%, your weapons to rockets and make sure your shields are on. Now on one side of the level you will notice a big slanted pillar that has a flat top and has a window above it. Go to the pillar. Throw a grenade at your feet, jump and then shoot a rocket at your feet. You will be able to get on top of the pillar. Now go up against the wall and use the same grenade, jump and rocket method to get onto the ledge of the window.

Overcome Damnation: Go to the Damnation multiplayer level and set your weapons to rockets, your life to 400% and make sure you shields are on. Go to the second top floor in the room next to the pit/giant waterfall. It's a very small room and there are 2 pipes in there. Go on top of the pipe that connects to the wall. Go up against the wall, throw a grenade at your feet, jump and then shoot a rocket at your feet and if you keep holding back you should be on top of a ledge/wall. Now go over to your right and there will be a slanted wall, just throw a grenade at your feet and jump to get on top of this wall. Now you will have access to the top of all of Damnation.

Battle Above the Creek: Go to multiplayer and choose Battle Creek as your level. On the right side of each base there will be an obstacle that allows you to get on top of the base. At one base there is a large rock, and the other there is a large slanted piece of metal. Climb up either the rock or the metal object and once you get to the top you can simply jump (using the duck technique helps) up to the ledge above you and you will be on top of the base.

Magnetic MC?: This trick I discovered by myself by ACCIDENT one day and I thought it was extremely cool! Go to the blue base and have your weapons set on rockets. In sidewinder go outside of the blue base and you will see a big rock formation (it's long and has a flat top). Go to the right of the rock formation (when you are facing the base). Now look into the sniper tower. Now shoot your rocket. 2 rocket launchers (ammo) should come flying out of the sniper tower and right into your hands. You might not be able to do it the first time but with a bit of moving and positioning you can make it so that the ammo comes right to you every time. Not only is this trick VERY cool, it is actually useful to get ammo quickly if you need it in a multi- player game.

Multiplayer Tips

Thanks to JON1213 for posting this in the forum,
With that same fence trick, park a ghost right next to it, then go around, get the powerups, then the flag, and then you'll be able to jump into the ghost on the other side of the fence. And with that CTF guy taking the turret, try the passenger side because that is less vulnerable to snipers and you wont do much in a turret against anything else. I would also reccomend taking the ghost if you have the flag, because its fast and you can defend yourself against anything but an AMAZING sniper. They are also hard to hit by rockets because they hover. Also, in blood gulch, take a warthog and place it over the opponents transporter, which keeps them from transporting. And also, get some skill. If anyone lets you get to the fence in sidewinder, they deserve to be scored on.

These are the tips he is referring to

When playing capture the flag on 'blood gultch' have the person who has the flag sit in the gunner seat of the Warthog while a teamate drives it. Allowing you to defend yourself against close range attacks, watch out becasue you are still vulnrable to sniper or pistol head shots.

When playing capture the flag on 'sidewinder' station one player at the fence in the tunnel system. Have another player get the flag and bring it to the fence then throw it through the fence. This works great when you are playing 8-on-8 and all players are very good.



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